"Thanks for coming everyone, I know you're all very busy doing. We would like to see more of these screenshots/video + story combinations. One of our Alpha players wrote a story about their journey, you can read it below. Strip a spaceship clean of almost everything and bring it all here to be transformed to usable resources once again! Salvaging ships will generate various scrap resources, which can be brought to this scrapper facility. The scrapper is tightly related to salvaging. Work-in-progress image of the Scrapper from our graphic artist screen.Ī new facility has been introduced to the game. The scrap resources can be brought to the Scrapper facility, which is able to refine them back to usable resources. You will, however, be able to choose what kind of scrap resources you want the crew to try to salvage from the derelict ship. This is slightly random, and could later on be tied to a skill, such as construction skill for example. When you send out your crew to salvage, you won't know exactly how much will be received from each facility on the ship. These might change with time as the game develops.
The current implementation has three different scrap recources Metal scrap, advanced metal scrap and electronic scrap. You can now salvage almost everything from any spaceship, which has been cleared out of it's crew/enemies and is now derelict. We're super happy about this, because we thought long and hard of where to steer our focus when it came to core features and decided to focus a lot on the actual building part of the game. We have seen that one of the most beloved features of Space Haven has been the building part of the game. Activate sketch: Activates an area of a sketch into an actual plan for hull to be built.
You've given us a lot of feedback and some suggestions. You'll be able to control preparations from this menu, and give orders to your ships individually. The prepare for hyperspace jump user interface has been redesigned to support multiple ships in form of a list. Setting positions is done with a drag&drop mechanism. The same grid system is used to allow you to be able to select where in a sector each spaceship of your fleet goes as you drop out of hyperspace. You can now select the placement of each ship in a sector when jumping out of hyperspace. Once the position is chosen you will be able to start building the new spaceship hull. You will be able to select where you want to start building a new spaceship and also the new spaceship grid size. You can see the user interface to create a new spaceship above. You can of course make a combination of these, and create various other sized spaceships such as 1x2 for example. The current implementation allows for a max of 2 very large 2x2 ship grid tile sized ships (Seen in scenario 2) or 8 small 1x1 ship grid tile sized ships. We've had to redesign and implement some new features to enable this. Space Haven now allows you to build multiple ships and form a fleet of spaceships. The more the merrier they say! Let's test out this theory.